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Rayman legends switch
Rayman legends switch





There’s a grand total of 34 playable characters to choose from, some of whom are unlocked as you hit certain Luma totals. Outside of the main stages, all the other little bits and bobs that featured in previous versions of Rayman Legends are present and accounted for in the Switch version, too. Meanwhile, there will be others who like the feeling of interacting directly with the stage, using the touchscreen: this way both sets of players are happy, and with 14 new stages (even though it’s repeated content) that means more game to play through before you reach 100% completion. While the game was originally designed with touchscreen controls in mind when it was still going to be a Wii U exclusive, the reality is that controlling Murfy with button presses will feel a lot less fiddly to many players. This solution gives the best of both worlds, really. There’s just a new painting added to the hub area called Murfy’s Touch, which contains the touch-enabled versions of 14 levels from the main adventure. That’s not to say it’s identical to the Wii U version again, mind you: the main game still plays like the non-touchscreen versions, in which Murfy is controlled with a single button. Of course, this being the ‘Definitive Edition’ – and being on a system that does indeed have a touchscreen – the Switch port has Murfy back in all his tappy and swipey glory, assuming you're playing in handheld mode, of course. The Vita version was the only other one to include the touchscreen functionality. Naturally, most other consoles didn’t have a touch screen, meaning the Xbox and PlayStation versions instead had Murfy simply floating next to specific obstacles until you pressed a button to trigger them. The idea was that the player could tap and swipe on the screen to help Murfy attack enemies, cut ropes, move platforms and generally manipulate the game world to help Rayman progress. When the game was originally planned for Wii U, one of the big selling points was the presence of Murfy, a small green creature who could be controlled using the GamePad’s touch screen. It’s very much something you should do when you want to have a laugh rather than when you want to make proper progress in the game. However you choose to do it, things can be a little manic and in the more difficult stages it’s possible to get in each other’s way a little too much. There’s support for up to four players who can play simultaneously, either using a single Switch or via local wireless play. The character animations, the beautifully detailed backgrounds, the subtle lighting it all comes together to make for a visually impressive adventure. Every part of Legends looks magnificent: it’s easily the closest the games industry has come to date in making a game that looks like a playable cartoon. There’s no denying this is definitely the case here. The sequel to 2011’s Rayman Origins, Legends is a 2D platformer that uses Ubisoft’s much-praised UbiArt game engine to allow for a stunning hand-drawn look. It’s just that the extra stuff added to this port is so meagre that anyone assuming this is some sort of goodie-laden ‘Game Of The Year’ edition is in for a short, sharp shock.įirst, let’s look at the game as a whole, for the benefit of those who may have missed out on it in its various other incarnations. To be clear, Rayman Legends on Switch does very much justify its ‘definitive’ tag, because nobody can argue that – by definition – no other version offers as much as the Switch version. Still, time heals all wounds and with Ubi and Nintendo very much best pals again – the recent Mario + Rabbids Kingdom Battle being the perfect example of this – there’s no better way to draw a line under the Rayman Legends saga than with this final ‘Definitive Edition’ on the Switch. Naturally, Nintendo fans weren’t too chuffed that what was supposed to be a launch day exclusive ended up being a multi-format game that was released nearly a year into the system’s life, so for a while Ubisoft wasn’t really in our good books. Any Wii U owners who were eagerly awaiting Legends will recall the frustrating events that took place over the year that followed: originally planned as a Wii U launch game, it was delayed three months, then delayed another six months so it could become a multi-format release (even though the Wii U version was already finished). It may be hard to remember now, but way back at E3 2012 when Rayman Legends was first revealed, it was declared a Wii U exclusive.







Rayman legends switch