

Ranging from the aforementioned corridor, to more open areas like an office, or a bar, to the ultimate enclosed area which puts you in an elevator with three enemies, for the door to then open to more. It really helps that the level design is simply phenomenal in its simplicity. It makes you feel like the coolest person alive. What may have taken you a good few minutes to complete during the games slow motion action will result in a video that may show you throwing a vase to knock an enemy off balance, catching his gun to then shoot three other foes in quick succession, to only then toss the pistol to distract another who you then proceed to knock out with your bare hands.

It makes for a simple and visually striking aesthetic that is even better when anything that is killed or destroyed shatters, and scatters, like glass.įollowing the death of all your enemies in any given level, you get to see the real time footage of your actions. Interactive objects, be they guns, melee weapons or random clutter that you can pick up and throw at an enemy are black. What makes it all the more entertaining is the base nature of this gameplay and the visuals that directly correlate with it. You are the chosen one, someone able to make the correct decision in a split second and overcome overwhelming odds. The corridor from Oldboy? You can bet on it. At the same time, it also sets up sequences that will remind you of some of the most memorable sequences in film history. Thirty two levels in the main campaign of Superhot will run you through the gamut and challenge you more than most shooters have ever likely done in the past. The combination of the two makes for one of the more interesting and compelling puzzle or first person shooter games you're likely to play. Not only does it take this inventive premise, but it also throws in what could be seen as almost prohibitive features by bringing in golden bullet, one shot, smack with a bat or punch, and you die. It begs to wonder why something with the same feature hasn't been made before, instead of the relentless use of bullet time found in other games of the genre.

When you're not moving everything grinds to a near halt, moving at a mere fraction of their original speed, effectively recreating that scene from The Matrix.

Superhot will immediately grab you by its unique selling point: time only moves forward when you move. The terminal that acts as the menu is incredibly detailed as well, offering ASCII-style minigames, screensavers, and other little curiosities that don’t add to the main game at all, but all serve as wonderful little pieces of attention to detail that left us with a big, stupid, nostalgic grin on our faces, even if some of us were too young to remember anything more primitive than MS DOS.PC version reviewed. We don’t want to talk too much about the story so we don’t give anything away to anyone who hasn’t played it before, but suffice to say if old PCs and strange games that supercede the OS’ capabilities are your cup of tea, you’ll have yourself a rip-roaring time. In fact we blitzed through the story campaign in practically a single sitting, and that’s also in part thanks to the narrative. The gameplay loop is incredibly fun, supremely satisfying, and with just the right amount of challenge to keep you from losing your cool over a single level. We haven’t actually said if the gameplay is fun yet though, and that’s because of dramatic pacing. Bullets have a distinct red trail behind them, and move slowly (in a relative sense) even when you’re moving constantly, so you can simply avoid them to make living that little bit easier. In practice however, standing still does bring things to a relative standstill, but in truth time will still pass, just egregiously slowly. As the game proudly proclaims, time only moves when you do, meaning if you’re stood still doing absolutely nothing, so will everything else. If you haven’t heard of the game before, the basic premise is that of a first person shooter, but the uniqueness doesn’t end at its minimalist polygonal art style, crumbs no. But for now let’s have a natter about Superhot. With the latest cult classic Superhot catapulting itself onto the Switch at its own very figurative pace, what’s next? We’re not here to discuss that right now, but soon, we promise. Putting everything on the Nintendo Switch may have started out as a joke, but now it’s becoming painfully obvious that life imitates memes more than the other way around.
